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Amnesia the dark descent refinery
Amnesia the dark descent refinery










The more frightened Tasi becomes, the less reliable her senses. The darkness plays on Tasi’s fears as a mechanic, while playing on yours by driving most of the game’s scares. Instead, Tasi’s increasing fear causes the black tendrils to reappear and her heart to start pounding, and if she gets too afraid, the blackness overtakes her entirely, causing her to lose herself and wake up somewhere else with no memory of how she got there. You’re not dealing with a loss of sanity that changes how you perceive the world like in that game, however. As you explore the caves, you’re quickly plunged into darkness, and as in The Dark Descent, the dark increases Tasi’s fear and has palpable effects on her psyche. You trace the survivors’ path, gathering notes and uncovering clues as to what happened. Rebirth brings back the main mechanics from The Dark Descent, and really, all of Frictional’s games deal in similar sets of ideas. Tasi goes searching through caves and tunnels for her friends, and the story often pulls her into the alternate dimension as she tries to find her way forward. As she goes searching for survivors, she discovers that the strange bracelet she wakes up wearing can open portals to a dark, ruined parallel world. Tasi wakes up soon after, alone in the plane, with few memories of what has happened and strange black tendrils creeping into her vision. In the opening moments of the game, the expedition’s plane experiences some supernatural shenanigans that cause it to crash in the desert. (The narrative doesn’t link to Amnesia: A Machine for Pigs, the 2013 follow-up to The Dark Descent.) You play Tasi Trianon, a French woman who joins a mining expedition to Algeria in 1937. It also adds to the story told in The Dark Descent, although you don’t need to know that game well to follow this narrative of this one. Rebirth is Frictional’s best game yet, marrying a deep, mysterious story to the signature mechanics the developer has been refining over the course of 13 years of horror games.Īmnesia: Rebirth continues Frictional’s specific approach to story and horror, which emphasizes avoiding conflict, hiding, and mastering your character’s own fear. You’re trapped in a deadly, smothering world, struggling against your character’s limitations and even her perceptions. With Amnesia: Rebirth, it feels like Frictional has fully refined its particular approach to horror.

amnesia the dark descent refinery amnesia the dark descent refinery

Focused heavily on story, it created its scares through an intensity of atmosphere and an emphasis on powerlessness. Back in 2010, developer Frictional Games set the tone for PC indie horror games with Amnesia: The Dark Descent.












Amnesia the dark descent refinery